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All the games in the Soulcalibur series retain some specific features while others features vary from game to game. The basic button layout for the series launches two attacks (horizontally and vertically aligned strikes), a kick button, and a guard button for blocking. Two features that have been kept in the series since its inception are the Guard Impact defense system and the Ring Out condition of victory.
In the first game (Soul Edge/Blade), the Guard Impact system is a repelling technique that allows the player to check an incoming strike and push it back to allow a free hit. A Guard Impact requires precise timing (with the player pressing forward and guarding at the instant an opponent strikes) but it results in tactical advantage for the defender. The opposing player is able to counter a Guard Impact with their own and this can result in a stalemate until one of the players misjudges the timing on a subsequent Guard Impact. As the series progressed, the Guard Impact system was developed further. In Soulcalibur, Namco introduced new Guard Impact techniques: Parry and Strip, while the original repelling technique was renamed Repelling. These different Guard Impact types have been kept in subsequent installments of the game. In the fifth game, Guard Impacts were slightly altered by giving the Parry maneuver the new property of slamming opponents to the ground rather than just easing their off course. Repels still work in the same way as they have in previous Soulcalibur series games.
Specifications
Key Features
- The Making Of: Soul Calibur". NowGamer. Retrieved 2013-08-11.
- ^ Project Soul Archived 2008-12-16 at the Wayback Machine. IGN. Retrieved on 2008-12-10
- ^ "Soul Blade for PlayStation Review". GameSpot. 1997-04-03. Archived from the original on 2009-09-25. Retrieved 2008-01-26.
- ^ "Soul Blade review". IGN. 1997-03-03. Archived from the original on 2008-12-16. Retrieved 2008-01-26.
What’s in the box
Specifications
- SKU: XB013EC5H4GIGNAFAMZ
- Model: Xbox one
- Weight (kg): 0.1
- Color: Multicolor
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