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Halo reach

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Product details

  1. 2014.

  2. Freeman, Will (April 16, 2014). "Realising InFamous: Second Son's next-gen vision". Develop. Intent Media. Archived from the original on March 3, 2016. Retrieved May 28, 2014.

  3. Inglis, Blair (March 11, 2014). "inFamous Second Son's Director Explains Why The Game Runs At 30fps". TheSixthAxis. Oscar Mike Media. Archived from the original on May 23, 2014. Retrieved May 30, 2014.

  4. Matulef, Jeffrey (June 19, 2013). "Super-powered in Seattle: inFamous Second Son preview". Eurogamer. Gamer Network. Archived from the original on July 9, 2019. Retrieved May 30, 2014.

  5. Hanson, Ben (May 17, 2013). "Digitizing Seattle: Infamous Second Son's New Playground". Game Informer. Retrieved July 23, 2014.2014.
    Freeman, Will (April 16, 2014). "Realising InFamous: Second Son's next-gen vision". Develop. Intent Media. Archived from the original on March 3, 2016. Retrieved May 28, 2014.
    Inglis, Blair (March 11, 2014). "inFamous Second Son's Director Explains Why The Game Runs At 30fps". TheSixthAxis. Oscar Mike Media. Archived from the original on May 23, 2014. Retrieved May 30, 2014.
    Matulef, Jeffrey (June 19, 2013). "Super-powered in Seattle: inFamous Second Son preview". Eurogamer. Gamer Network. Archived from the original on July 9, 2019. Retrieved May 30, 2014.
    Hanson, Ben (May 17, 2013). "Digitizing Seattle: Infamous Second Son's New Playground". Game Informer. Retrieved July 23, 2014.
    Hanson, Ben (May 8, 2013). "A New Beginning: Designing Infamous Second Son". Game Informer. Retrieved June 4, 2014.
    Holzworth, Chris (March 18, 2014). "InFamous: Second Son lead designer Jaime Griesemer confirms Sucker Punch departure". Electronic Gaming Monthly. EGM Media, LLC. Archived from the original on July 14, 2014. Retrieved June 4, 2014.

  6. Hanson, Ben (May 8, 2013). "A New Beginning: Designing Infamous Second Son". Game Informer. Retrieved June 4, 2014.

  7. Holzworth, Chris (March 18, 2014). "InFamous: Second Son lead designer Jaime Griesemer confirms Sucker Punch departure". Electronic Gaming Monthly. EGM Media, LLC. Archived from the original on July 14, 2014. Retrieved June 4, 2014.

Specifications

Key Features

  1. 2014.

  2. Freeman, Will (April 16, 2014). "Realising InFamous: Second Son's next-gen vision". Develop. Intent Media. Archived from the original on March 3, 2016. Retrieved May 28, 2014.

  3. Inglis, Blair (March 11, 2014). "inFamous Second Son's Director Explains Why The Game Runs At 30fps". TheSixthAxis. Oscar Mike Media. Archived from the original on May 23, 2014. Retrieved May 30, 2014.

  4. Matulef, Jeffrey (June 19, 2013). "Super-powered in Seattle: inFamous Second Son preview". Eurogamer. Gamer Network. Archived from the original on July 9, 2019. Retrieved May 30, 2014.

  5. Hanson, Ben (May 17, 2013). "Digitizing Seattle: Infamous Second Son's New Playground". Game Informer. Retrieved July 23, 2014.

  6. Hanson, Ben (May 8, 2013). "A New Beginning: Designing Infamous Second Son". Game Informer. Retrieved June 4, 2014.

  7. Holzworth, Chris (March 18, 2014). "InFamous: Second Son lead designer Jaime Griesemer confirms Sucker Punch departure". Electronic Gaming Monthly. EGM Media, LLC. Archived from the original on July 14, 2014. Retrieved June 4, 2014.

Specifications

  • SKU: SP531EC4C6G7QNAFAMZ
  • Product Line: Halo reach
  • Weight (kg): 0

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