The game retains and builds on the mechanics of Sniper Elite V2. Players go through large sandbox-style battlefield maps based on locations from the North African theater of World War II.
The sniper rifle is the player's primary though additional including submachine and (silenced or not depending on the situation) are available. In addition to hand grenades, the player can deploy tripwire booby traps, two different types of land mines, and dynamite. Binoculars can be used to tag enemies, displaying their position and movements. Small fires can be set to distract enemies or detonate . The player-character can hold their breath while aiming to properly line up a shot. A red icon appears in the scope, marking the projected point of impact. There are parts spread out all over the game or found when looting dead enemies, allowing players to customize their in the pre-deployment menu; the menu also allows equipment loadouts.
Stealth mechanics have been reworked. An eye icon squints or opens to denote the player's level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position if spotted; enemy soldiers will search the surrounding area either individually or in groups. As in the previous game, loud sounds may be used to mask sniper shots, however, the player now has the option to sabotage generators as a means of creating noise.