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Uncharted: The Lost Legacy is an action-adventure game played from a third-person perspective, with platform game elements. Players use firearms, melee combat, and stealth to defend against the hostile enemies. Players control Chloe Frazer—a treasure hunter who is physically adept and is able to jump, sprint, climb, swim, swing and perform other acrobatic actions.[1] Players traverse several environments, moving through locations including towns, buildings, and temples to advance through the game's story.[2] Players use firearms, melee combat, and stealth to defend against the hostile enemies.[3] Players also drive vehicles during some gameplay segments.[4]
Players and companions may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.[4]In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and C4 are also available.[3] Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them; the game introduces silenced weapons. While the game is linear, environments feature multiple paths for players to explore; maps are larger than those in Uncharted 4: A Thief's End.[4] The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players' actions, coordinate tactics, and cooperate with each other. Players' companions are also controlled by the artificial intelligence, and can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using weapons to attack enemies.[5] The game features periods without combat, often involving conversation between the characters. Players also have the ability to decide the outcome of some conversations through a dialog tree.[6]
The game gives access to the multiplayer of Uncharted 4, with additional content tied into The Lost Legacy.[5][7]
In India, treasure hunter Chloe Frazer searches for the legendary tusk of Ganesh, the son of Hindu god Shiva, who lost the tusk while defending his father's temple. Chloe's own father was killed by bandits while searching for the tusk. Chloe slips past insurgents and meets up with mercenary Nadine Ross. They sneak into the office of the insurgents' leader, Asav, who wants to use the tusk to rally India into a civil war. Chloe and Nadine steal a map pointing toward the tusk within the ancient Hoysala Empire and a disc that acts as a key.
In India's Western Ghats, Chloe and Nadine follow the trail of several towers emblazoned with Hindu weapons: Ganesh's trident, Shiva's bow, and the axe of Parashurama, who used the axe to remove the tusk. The trail leads them to one of Hoysala's two capitals, Halebidu, whose last emperor left to be conquered by the Persians seemingly out of vanity. They realise the emperor left a false trail; the tusk is at the larger capital, Belur. On the way there, they escape Asav and his men, but lose the disc. While spying on Asav's forces, Nadine sees her old enemy Sam Drake, brother of Chloe's old friend and former partner Nathan Drake; she realizes he is Asav's expert. When she expresses her intention to kill Sam, Chloe reveals she was working with him before he was kidnapped. Angry, Nadine separates from Chloe, but they make amends.
At Belur, they navigate several puzzles before being captured by Asav, who forces Chloe to use the disc to reveal the tusk. In the process, she discovers that Ganesh allowed Parashurama to cut off his tusk; as Shiva gave the axe to him, Ganesh did not want to shame his father by proving the axe useless. Asav triggers a trap and leaves Chloe, Nadine and Sam to drown. Chloe picks the locks on their handcuffs and they escape. Despite tensions between Nadine and Sam, the three chase after Asav to take back the tusk. Nadine is enraged to find that Asav is working with Shoreline, the mercenary group she used to run.
Asav trades the tusk to Orca, Nadine's former lieutenant, who now runs Shoreline. Chloe, Nadine and Sam down Orca's helicopter and learn that Asav traded the tusk for a he plans to detonate in the capital and trigger civil war. Orca pulls a gun on Nadine, but Sam saves her, allowing her to shoot Orca dead. Commandeering a jeep, the three catch up to the train carrying the gun. The women board the train and fight through Asav's men. Chloe and Sam switch the tracks, redirecting the train away from the city. In the engine car, Chloe and Nadine fight Asav, whose leg becomes trapped under the. They jump to safety before the train falls from a collapsed bridge and explodes, killing Asav. Chloe and Nadine decide to go into business, while Sam reacts with horror at their intentions to donate the valuable tusk to the Ministry of Culture.
Uncharted: The Lost Legacy | |
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Developer(s) | Naughty Dog |
Publisher(s) | Sony Interactive Entertainment |
Director(s) |
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Designer(s) | James Cooper |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Henry Jackman |
Series | Uncharted |
Platform(s) | PlayStation 4 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Uncharted: The Lost Legacy is an action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment in August 2017 for the PlayStation 4. It is a standalone expansion to Uncharted 4, and the first Uncharted game not to feature protagonist Nathan Drake. Players control fortune hunter Chloe Frazer, who seeks the Tusk of Ganesh in the mountains of India in the midst of a civil war, with the help of ex-mercenary Nadine Ross and Nathan's brother Sam Drake.
Like other Uncharted games, Lost Legacy is played from a third-person perspective; players use firearms, and can use melee combat and stealth to defend against enemies. Players solve puzzles, incorporating several platformer elements to advance the narrative, and navigate the game world on foot or by vehicle.
Development of The Lost Legacy began soon after the release of Uncharted 4: A Thief's End in May 2016. Chloe, a supporting character in previous games, is the focus of the game, with the story, design and gameplay elements reflecting her character. Claudia Black, Laura Bailey and Troy Baker reprised their roles as Chloe, Nadine and Sam respectively, through voice and motion capture, and assisted writer Josh Scherr and creative director Shaun Escayg with the development of the characters and story. The game builds upon gameplay elements established in previous Uncharted titles with its more open-ended gameplay.
The Lost Legacy received generally positive reviews, with praise for its design, characterization and chemistry between the characters, and writing. Criticism focused at the game's similarity to Uncharted 4 and lack of innovation.
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