Little King's Story[a] is a
real-time strategy life simulation role-playing video game co-developed by
Cing and Town Factory for the
Nintendo Wii. The game was published by
Rising Star Games. The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real-time and adventure elements. In Little King's Story, player controls the new king, Corobo. With his undeniable charm and control, he issues various orders to citizens. Though starting in what is essentially a cluttered field, player begins to upgrade the kingdom of Alpoko with activities such as treasure hunting and fighting. Within a few hours, player is able to purchase and institute various buildings, training facilities, and other castle commodities, while the population steadily grows. All important stats such as population and finances are tracked constantly through an easily accessible menu system.
When walking around, Corobo is able to select any citizen to follow him. Afterward, the player is able to issue commands to each citizen, including actions such as digging and fighting. While the player can have a group of people follow him, he can only issue commands to one citizen at a time. Early in the game, the player has the option to buy a podium that allows the player to gather choice citizens without walking around and searching for them.