High-Stakes Rivalry - Racers are lone wolves out for their own glory; driving agile cars built for high speed racing and epic chases. Cops work in teams to hunt down and bust racers using the full power of the police force. Switch roles at any time and watch the stakes grow in an all-new scoring system that lets you put your speed points on the line to earn even greater rewards.AllDrive - New in Need for Speed Rivals, AllDrive destroys the line between single player and multiplayer gameplay. Seamlessly join a world where your friends are already racing and chasing. No lobbies. No waiting. Paths will cross as races and pursuits collide, creating a world where no two moments or events will ever be the same.Your Car, Your Identity - Power up your car with the latest performance upgrades and technology, and personalize your car with fresh paintjobs, liveries, custom license plates, rims, and decals to show off your style to your friends and rivals. Save different configurations and keep a variety of car packages available to leave your mark no matter the situation.Pursuit and Evasion Tech - Intense racing moments are made even more thrilling with access to technology and upgrades customized to each side of the law. Racers can choose evasion technology from jammers to electromagnetic pulses. Cops are outfitted for aggressive busts with shockwaves,
Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed: Most Wanted and Need for Speed: Hot Pursuit.[2] Rivals uses the Frostbite 3 engine.[3] The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.
AllDrive is the system used to seamlessly matchmake players within the same open world. Another reason was due to the number of players able to be in the same world at the same time.[4]
Rivals is the first cross-platform next-gen game to achieve a native 1080p across both PlayStation 4 and Xbox One.[5] Talk of resolutions and frame rates became a major point of contention between Sony and Microsoft's new consoles after it emerged that both Call of Duty: Ghosts and Battlefield 4 run at a higher resolution on Sony's PS4 console as compared to Microsoft's Xbox One.[6]