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Resident Evil 7: Biohazard is 2017 developed and published by . The ninth major installment in the series, Resident Evil 7 diverges
from the more action-oriented and , returning to the franchise's
survival horror roots, emphasizing exploration. The player controls as
he searches for his wife in a derelict plantation occupied by an
infected family, solving puzzles and fighting enemies. It's the first
main series game to use a view.
Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 game . A year prior to its announcement at , it was presented as a demo called Kitchen. The team took inspirations from the 1981 film and decided to scale back the game to one location and use a first-person perspective to immerse players and return the series to its roots of . Two scenarios, Not a Hero and End of Zoe, were released.
Set within a sinister plantation mansion in modern day rural America and taking place after the dramatic events of Resident Evil 6, players experience the terror directly from the first person perspective for the first time in the series. Embodying the iconic gameplay elements of exploration and tense atmosphere that first coined "survival horror" some twenty years ago, Resident Evil 7 biohazard delivers a disturbingly realistic experience that will define the next era in horror entertainment.Resident Evil 7: Biohazard is 2017 developed and published by . The ninth major installment in the series, Resident Evil 7 diverges from the more action-oriented and , returning to the franchise's survival horror roots, emphasizing exploration. The player controls as he searches for his wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. It's the first main series game to use a view.
Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 game . A year prior to its announcement at , it was presented as a demo called Kitchen. The team took inspirations from the 1981 film and decided to scale back the game to one location and use a first-person perspective to immerse players and return the series to its roots of . Two scenarios, Not a Hero and End of Zoe, were released.
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